Europe

Softwares

Explore the various existing softwares that allow to create interactive stories. 

Celestory

Celestory

Create adaptative experiences in minutes with Celestory. Follow the progress of your audience.

Ren'Py (2019, Tom "PyTom" Rothamel)

Ren'Py (2019, Tom "PyTom" Rothamel)

Ren'Py is a visual novel engine – used by thousands of creators from around the world – that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games.

StoryKit (BBC R&D, 2017)

StoryKit (BBC R&D, 2017)

StoryKit is a suite of robust and integrated web software tools for authoring and delivering object-based programmes. Currently, it’s comprised of: StoryFormer - An authoring tool that allows you to create personalised, responsive and interactive stories. StoryPlayer - A dedicated player component, which will playback everything from your earliest pre-visualisations to your final published experience. Upload Ingester – Upload media for use in your stories.                              r image

eko (2015)

eko (2015)

Eko software constructs audiovisual multimedia within which users have selection options for seamlessly streaming choices from a traversable video tree.[7][8][9] This process is explained and exemplified by actual use examples[4][10][11][12] including the interactive video made for Bob Dylan's Like a Rolling Stone.[13] The availability of different video streams allows for a change in viewer perspective[4] or for narrative-branching.[4][10] For example, a decision tree based on 174 individual fi

Fungus (2015)

Fungus (2015)

Fungus is a storytelling extension for Unity 3D, it can be used to create visual novels, role playing games and hidden objects games. It has been specifically designed for people with no programming experience.

Branch Manager (Netflix, 2018)

Branch Manager (Netflix, 2018)

Branch Manager is a software Netflix built to manage their big interactive projects such as Bandersnatch. It's a previsualisation tool where the "map" of the story is outlined. The script is then incorporated and finally the videos can be embedded to it to test continuity and pacing of the story before properly editing it.

Twine (Chris Klimas, 2009)

Twine (Chris Klimas, 2009)

Twine is a free and open source tool for users to create their own hypertext narrative games.

Episode (2014, Pocket Gems)

Episode (2014, Pocket Gems)

Episode is a mobile storytelling network and platform. You can play but also create your own interactive stories.

Choices: Stories You Play

Choices: Stories You Play

Play or craft your own Choose-You-Own-Adventure games!

RaconTr (2011)

RaconTr (2011)

This French service allows you to create interactive websites and apps.

Storyspace (U.S.A , 1987)

Storyspace (U.S.A , 1987)

Storyspace was the first software program specifically developed for creating, editing, and reading hypertext fiction. It was created in the 1980s by Jay David Bolter and Michael Joyce, who presented it to the first international meeting on Hypertext at Chapel Hill in October 1987

Plato

Plato

PLATO (Programmed Logic for Automatic Teaching Operations) was the first generalized computer-assisted instruction system. Many modern concepts in multi-user computing were originally developed on PLATO, including forums, message boards, online testing, e-mail, chat rooms, picture languages, instant messaging, remote screen sharing, and multiplayer video games.

StoryNexus

StoryNexus

StoryNexus allows you to play and create storygames.

Eliza (1964 - 1966, Joseph Weizenbaum)

Eliza (1964 - 1966, Joseph Weizenbaum)

ELIZA is a language and software system developed in the 1960s. It seemed like a very complex entity that could engage compellingly with a user. But the more people interacted with it, the more they noticed the fomulaic responses that signaled it was a relatively simple computer program.